Immersive Media in Sports: Fireside Chat with Intel's TrueVR
March 
22

John Halstead

Supervising Technical Director at Pixar

At Pixar since 2000, John modeled sets and did articulation and effects on Oscar-winner Finding Nemo, was technical lead for sets on the Golden Globe-winner Cars, and sets supervisor on Up and Cars 2. He was the supervising technical director on Disney-Pixar’s 2016 feature, Finding Dory, and recently completed work as the supervising technical director on Coco VR.

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Immersive Media in Sports: Fireside Chat with Intel® TrueVR

Unity Technologies, developer of the leading real-time content-creation platform, is hosting a lively session of discussions on the future of filmmaking, from pre-visualization to virtual production.

March 
22
, 
2018
2:00pm
–
3:00pm

What to expect

Join this fireside chat with Unity's Tony Parisi,  Brad Weiers and Intel® True VR team Kalpana Berman and Ritesh Kale for a deep dive on how Intel took on the business challenge of immersive VR, going directly to the world of sports with technical breakthroughs that bring fans closer to the action than ever before.




Speakers

Tony Parisi

 Head of AR/VR Ads Strategy at Unity

Tony is a pioneer in virtual reality, the co-creator of 3D graphics standards, including VRML, X3D and glTF, the new file-format standard for 3D web and mobile applications. Before joining Unity, Tony was most recently VP of Platform Products at Wevr, an online community and media player for VR creatives. Tony is also the author of O’Reilly Media’s books on virtual reality and WebGL: Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).

Brad Weiers

AR/VR Product Manager at Unity 

After cutting his teeth as an indie game developer, Brad joined Unity in 2015 on an internal content team with the mission of dogfooding our new integrations of emerging AR and VR technologies. A year later he moved to Unity Labs to explore the future of authoring tools and UX for AR and VR. Recently, Brad moved teams again to lead AR and VR product at Unity, where demystifying and optimizing performance techniques for XR is his top priority.

Kalpana Berman

Product Manager - Virtual Reality at Intel Sports


Kalpana Berman is a product manager at Intel. She has an undergraduate degree in electrical engineering from the University of Florida and an MBA from Northwestern's Kellogg School of Management. In the last 10 years at Intel she has worked in product development, marketing, and strategy for various products.

Ritesh Kale

Director of Engineering at Intel True VR


Ritesh Kale is the Director of Engineering for Intel’s True VR technology – bringing live immersive sports experiences to audiences around the globe. Ritesh has extensive experience in the field of Virtual Reality, specifically in the area of stereoscopic video capture, distribution, and consumption. Over the past few years, Ritesh has led the Engineering efforts in enabling live VR experiences for a number of partners and clients, including NFL, NBA, NCAA, PGA Tour, MLB, and most recently – OBS (Winter Olympics 2018).

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